getAudioTrackList
method
Description
Returns the list of available “audio tracks” for the currently loaded content.
Audio tracks are one or multiple renditions (e.g. when there’s multiple audio qualities) associated to a given set of characteristics: a language, accessibility concepts etc…
This method will returns an array of objects, each object containing the information available for a particular audio track.
Each of those objects should contain the following keys (same than for the
audioTrackListUpdate
event):
-
id
(number
): The identifier for that audio track. It is generally useful to for example set the audio track though asetAudioTrack
call. -
language
(string | undefined
): The primary language used in this audio track, as a language tag.undefined
if unknown or if there’s no language involved. -
assocLanguage
(string | undefined
): A secondary language associated to the audio track, as a language tag. Such language is often used in a different role than the language specified through thelanguage
property (e.g., written versus spoken, or a fallback dialect).undefined
if unknown or if there’s no language involved. -
name
(string
): Human-readable description of the audio track. If thelanguage
property is set, it should generally be in that language. -
channels
(number | undefined
): If set, it is the count of audio channels, indicating the maximum number of independent and simultaneous audio channels present in any media data in that audio track.For example, an AC-3 5.1 Rendition would have a
channels
attribute set to6
.
That list of audio tracks is known once the audioTrackListUpdate
event is sent for the currently-loaded content, which
should happen at least once before the content is in the "Loaded"
state (and thus before playback starts).
If no content is currently loaded or if there is but audio tracks
characteristics are either inexistant or unknown, this method will return an
empty array ([]
).
Syntax
const audioTracks = player.getAudioTrackList();
- return value:
Array.<Object>
: Characteristics of the currently available audio tracks (see
previous chapter). Empty if no content is loaded, if there’s no audio tracks in
the loaded content or if its characteristics are unknown.