setAudioTrack
method
Description
Change the currently-loaded audio track (e.g. change the audio language, switch to an audio track describing what’s happening on the screen, switch to an audio track relying on more channels and so on.).
This methods takes a number
in argument which corresponds to the corresponding
track object’s id
property. The main location where you may find those objects
are through the getAudioTrackList
method and the
audioTrackListUpdate
event.
You can also set the argument to null
to let the WaspHlsPlayer
set a
default audio track.
setAudioTrack
can only be called when the WaspHlsPlayer
instance is in the
"Loaded"
state and thus when a content is
currently loaded. Calling it in any other scenario leads to an error being
thrown.
Influence on variants
Changing the audio track may also trigger an automatic “unlocking” of a variant
previously locked through a lockVariant
call, in which case you will receive
the corresponding variantLockUpdate
event.
This is because some audio tracks may only be compatible with some variants but not others. It should be noted however that such scenarios are rare and may only be seen in the few HLS contents which enforce such rules.
Note about its asynchronicity
As the WaspHlsPlayer
relies on a Worker where most actions actually occur
asynchronously, the audio track will not be updated synchronously after this
call.
Likewise, calling the getCurrentAudioTrack
method
synchronously after calling setAudioTrack
may not returns the characteristics
of the set audio track yet.
You will receive a audioTrackUpdate
event once the
audio track is known to be actively loaded by the WaspHlsPlayer
.
Syntax
player.setAudioTrack(trackId);
-
arguments:
-
trackId
number|null
: The wanted track’sid
property (seegetAudioTrackList
method andaudioTrackListUpdate
event.Can be set to
null
to let theWaspHlsPlayer
set a default one instead.
-